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Super Mutant Gunner - A staple of the Super Mutant squad, he packs heavy weapons like M60s, Miniguns or Flamers.Super Mutant Infantry - Wields a variety of assault rifles and is more than happy to lay down a lot of damage.Super Mutant Basher - An 8 foot tall, 800 lb muscled monster wielding a sledgehammer is not a threat to be taken lightly by young characters.There are 4 tiers of Super Mutants that appear as the player levels (Low, Mid, High, BrokenSteel) They should now look less generic, and the stronger raiders will be recognizable to the discerning eye based on their garb. Raiders now wear more head gear, including wraps, bandanas and biker goggles.Some, seduced by the power they could weild among the undisciplined raiders, left their former organization entirely and now serve as captians among the malicious hordes. Fallen Brothers - Not all of the Brotherhood Outcasts adhere to their original precepts.
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The Medicine Men administer this new faith, and their only sacrament is battle. With the last remnants of organized religion gone, the barbarians of the wastes have turned to the shamanic faith of the woodlands and the night skies.
#FALLOUT 3 NEXUS SURIGCAL MASK MOD#
Make no mistake, this mod makes combat very difficult and I recommend not to play on any difficulty higher than 'Normal'. This is not accomplished by just simply giving enemies more HP and damage bonuses, but by providing new and exciting enemy variants with special abilities, traits and weapons.įaction equipment lists are reworked, so you will see the new weapons added by FWE more frequently on enemies where it makes sense. The main goal of these changes is to make Fallout3 combat more challenging, even if you bring along several followers with you. FWE incorporates a heavily reworked and expanded version of the Foes Reworked NG mod (by Tarrant), that creates much more distinction in equipment and gear between Fallout's major factions and between classess of actors within factions.